Sharp, more famous than near any other to come out of the early ’90s Brit invasion with Marvel UK took to the heights very early in his career, riding on top of an enormous success with Deaths Head II. Easily the best in his class on the original Death’s Head he was the obvious choice for the character. He met with success perhaps too soon – elevating him more quickly perhaps than he was comfortable with – leaving him scolded slightly by the industry he had been raised up by. From this Sharp has rebuilt an independent comics career and now uses his distinctive and enthralling illustrative style to bring clarity to popular culture – looking like Gods, facing demonic adversaries and carrying massive guns.
Born in Derby in 1968, Liam Sharp is one of the foremost names to come out of Marvel UK, arguably the most noteworthy at its peak – as primary artist on Deaths Head 2 – where he made his name. Having cut his teeth on the original Deaths Head series under Simon Furman, he was handed the artist position on its follow-up Deaths Head II. This suited Sharp as he created a skull faced blue goliath, cable dreadlocks and metal codpiece firmly secured.
To see it for the first time was rock and roll in comic form reborn; reminiscent of Bisley at his best with both the Kubert brothers (of X-Men fame) rolled in. A seven and a half foot time travelling cyborg with a right arm of liquid metal that could form into three weapon functions (blade, claw, crazy ass space cannon) and 100 disparate personalities. The counterparts of Marvel UK; Dark Angel, Digitek, Warheads etc while popular were just trying to keep up. This in no small part was due to Liam Sharp’s stunning artwork.
Sharp’s painted cover for Overkill and Deaths Head 2 and the comic strip that went with it (serialised in both Deaths Head 2 and Overkill in the 90s) features some of the best realisations of the X-men to ever be put to print – possibly the best outside the title itself. His rendering of Cyclops (broad, handsome, powerful) Wolverine (short, sinewy, rough) Beast (bestial, wild) and Psylocke (beautiful and oddly passive) standing abreast his central character and Puck made the two less established transatlantic cousins indiscernible in design and realisation next to the world’s most famous X-Team.
Whereas a panel by almost any other artist carries you to the next; a Liam Sharp panel pacifies you and forces you to stray about the page irrespective of where the next speech bubble is. Muscles burst with potential; on Male and female characters alike. Its Conan sensibilities with every panel; whether in the pages of X-Men (Sharp was responsible for X-Men issues leading into the Age of Apocalypse) or Gears of War (based on the X-Box game).
His women are undeniably pneumatic, irresistable to an artist so adept with Human anatomy. Testament (2006-2008 with Dennis Rushkoff) illustrates clearly that Sharp has a clear sense of proportion when needed – however for his most distinctive and popular work he simply switches it off. He extends the anatomy and physiology to a logical conclusion. Although his characters exceed usual shape there is a plausibility to their shape – never completely extending their forms beyond the edges of potential Human growth. His men are Conan by default, his women are Red Sonja.
His female characters would be perfect examples of Good girl art but there’s none of the accessibility that is prevalent in that form of art. There is an innate and overpowering sexuality in the characters and yet its not a lingering one. Its not porn – most obviously as his men are as perfect specimens of the form as his women. Sharp’s point? Maybe that you can draw any physical shapes – why linger on imperfection. Why not present God-like perfection every time?
It was on Incredible Hulk, arguably the pinnacle of his career up until this point – joining a title made legendary by Peter David, its resident writer. It would have seemed the perfect choice given the shape of the title character however it wasn’t to be the match made in heaven that was anticipated and the run was short lived. Upon joining, Sharp spoke to Peter David about his likes and dislikes in drawing. He explained he disliked drawing cars and buildings and that a character he really liked was Man-thing. And Lo, the introductory piece saw Hulk in the Florida Everglades facing Man-thing (generating an indelible cover of the two facing each other in the swampland that epitomised Sharp’s styling and illustrative roots). Banner’s job however was as a mechanic, creating a need to draw cars and buildings immediately in a part of the world unfamiliar with Sharp. It became clear that it was going to be a struggle and that Sharp was perhaps unprepared for the expectations placed on a comic book artist. In a title like Hulk, after the central character, it would be impossible not to build the infrastructure around him continuously and it was clearly representing a challenge to the new artist. Peter David had reservations – uncertain that his writing matched Sharp’s artwork – but a letter to Bobby Chase from the inker on Hulk put paid to Sharp’s position with the book. Unable to find an alternative artist at such short notice, Sharp had to complete a further two issues – depicting the Abomination (happily another goliath) – though an exhausting experience knowing that his run had ended. The cover of Hulk 427 saw Sharp offered a Man-thing series with Marc DeMatties.
Given more creative opportunities with DeMatties Sharp felt more comfortable however the Man-thing series ran only for 12 issues. From his monumental beginnings with Marvel UK he was finding the world of commercial comic books more competitive and demanding than anticipated.
Undeterred, in 2004, Sharp started his own independent publishing company, Mam Tor publishing with wife Christina McCormack and published the artbook Sharpenings: The Art of Liam Sharp. The company launched Mam Tor: Event Horizon, featuring art by Glenn Fabry, Brian Holguin, Ashley Wood and Simon Bisley among others.
Becoming penciller for controversial Testament series with DC Vertigo with writer Frank Tieri he then went on to Gears of War – a title perfectly suited in style, design and content for an artist of Sharp’s capabilities and talent. Big men, big guns, big scope, desolate environments and blood thirsty action.
In September 2008 he was offered an exclusive deal with DC.
Sharp is an unnatural talent with a clear idea of how things should be done. He has found a niche and is recognised for it. If you want a mountainside gun fight between heavily armed death faced doom bringers, a hard bitten cannon wielding bodybuilder and a chewed off beauty queen from Caveman Monthly go see Liam Sharp. If one of Liam Sharp’s characters hits you, you’ll know about it. If you see one of his pages – you’ll be hard pressed to remember it.
If you think this blog has been too long – screw you. Liam Sharp was the reason I picked up Overkill at 13 and the reason I’m doing what I do now. Those looking for realism in their comic books aren’t the only ones reading them. Those looking for the raw, aggressive and visceral presented like it was standing in the room, are fans of Liam Sharp.