The Dangers of Deadlines : Brett Ewins

Born in 1955, Brett Ewins is a comic book artist best known for his work on Judge Dredd and Rogue Trooper in the weekly Sci-fi comic book 2000AD. But he was more than that – responsible in part for continuing and popularising some of the most prominent comic book characters in British history.

Ewins studied at Goldsmith’s college and left in 1977 forming a long term collaborative partnership with fellow artist Brendan McCarthy, creating the comic Sometime Stories, which faltered after the first issue leaving the second complete and unpublished. However, from these meagre start Ewins had made an impact. A capable artist, with clear and concise line work and compositions more transatlantic than many of his peers in the UK comic industry his methodology allowing story telling to take most prominence on any page he drew – he proved popular with fans of 2000AD, whom he was signed to for Issue 33 of 2000AD in October of the same year.

Ewins provided a great many covers for 2000AD, catching eyes on newsstands around the country with his bright bold and clear style that must have buzzed the eyes through the dim days and rain hewn streets of England. His was a flash of colour from somewhere sunnier, sharper and more comically dangerous – his style belying and surpassing the aggression, violence and darkness that many of 2000AD’s strips began from. Much like McCarthy, his style was sparkling and built out of solid and recognisable comic book conventions, embraced and expanded upon.

Ewins and McCarthy continued to work together on strips such as Judge Dredd but soon after Ewins began to work solo on Rogue Trooper and later still Judge Anderson (both highly noteworthy recurring characters in 2000AD history). In 1985 Ewins started work on Bad Company, a concept by Alan Grant and John Wagner that hadn’t seen the light of day in 16 years, written finally by Peter Milligan with artwork by Ewins and Jim McCarthy, Bad Company saw the light of a UK day in Prog 500 of 2000AD. From this initial boost, Bad Company rolled forwards through to 2002 finished by Wagner, Grant and Judge Dredd visual grandpappy Carlos Ezquerra. But BAD Company left an indelible mark on 2000AD and the British comic industry, much as Ewins himself did.

It wasn’t 2000AD that Ewins should be recalled most for however but Deadline (founded in 1988), created by Ewins and Steve Dillon. Deadline featured a mixture of comic strips and written articles targetted at older readers. Similar to the titles Revolver, Crisis and Toxic which emerged during the title’s formative years and passed away, Deadline (Deadline publications) survived the early years and had a cultural influence beyond the comics world. Within its pages and nurtured by Ewins and Dillon appeared a comics artist superstar in the form of Jamie Hewlett. Issue 1 as far back as 1988 featured a cover with the counterculture post-punk icon Tank Girl.

Ewins at a Tank Girl Photoshoot, 1989 for Deadline magazine.

Ewins was incredibly representative of the 80s and personified the ideal of Deadline. The commercial failure of the Tank Girl movie saw the end of Deadline in the early 90s.

Ewins himself ‘suffered a serious breakdown from overwork’ in 1991 and was unable to take on work that had a deadline, losing him commissions from DC Comics and Penguin Books. A danger for any creative, Ewins was taken out of the industry he had worked in for more than a decade. In order to recover, his plan was to create an anthology based on work from friends in the industry including Peter Milligan, Alan Grant and Alan McKenzie as well as friends in the music industry such as Michael White. At the heart of it a story ,’Machine’, written by Brett based on his breakdown. The collection was eventually printed in 2004 by Cyberosia Publishing.


Godfathers of Punk (Brett Ewins)

A facilitator and cultural ambassador who founded a publication that supported the Brit musical era that ultimately killed it – Ewins is a subversive creator with a touch that has been popular. In the eighties he embodied the counter-culture post-punk era perfectly and this was reflected in the success of 2000AD buoyed by his covers and enhanced and enabled some of its most prominent characters.

The Practitioners 7: Carlos Ezquerra

In the modern day of high detail precision artwork Carlos Ezquerra might seem like an odd choice but he is the visual grandaddy of heavy weaponry, science fiction city scapes and the most famous Judge ever to walk the streets of Megacity One, spawning a major movie featuring Sly Stallone and a generation of Judges under the awe inspiring steely gaze of the foremost tough guy in British Comics. It is easy to underestimate the effect that the design work that went into Judge Dredd had as like all genre defining moments it becomes a feature of everything that comes behind it. The weird part is that Carlos Ezquerra wasn’t the first to see his artwork on the title in print.


Carlos Sanchez Ezquerra was born in November 1947, in Zaragoza and has worked under the alias at times of L. John Silver. A Spanish artist who find a home in the British Comics Industry and inspired a generation of young budding artists to pick up a pen and never be scared to draw a weapon at whatever scale we felt like. He loosened the rules and maintained plausibility simultaneously. An emotive and beligerent artist who pummelled the page with aggressive and broad visuals in a very clear and distinctive style,

Be in no doubt that the most easily recognisable British Comic Book character – aside from Desperate Dan and Dennis the Menace (now there’s a crossover we all wanna see) was brought to life visually by Carlos Ezquerra. British Comic book writing legend John Wagner sent Ezquerra a poster of Death Race 2000 with the central character, Frankenstein in black leather on a motorbike as the source of inspiration for the character. Ezquerra sent back Dredd – armoured, leather covered with zips and buckles and the world reknowned badge pinned to his chest. His conceots for Megacity One and the equipment and clothing was deemed too advanced for the title as it was intended and so Pat Mills – who had taken over as writer after Wagner left disillusioned over financial arrangements behind 2000AD – pushed Dredd further into a post apocalyptic future. Now that’s a sign of a great concept designer – advancing the designs so much it alters the original pitch for the better.

Unfortunately for Ezquerra, newcomer Mike McMahon was to introduce Dredd to the world in Prog 2 of 2000AD – Dredd a scrawny shade of his original self. Ezquerra, enraged at being removed from the strip he designed left and returned to ‘Battle’ comics. Until Prog 9 – in which Wagner’s ‘Robot Wars’ story line began with a rotating art team – including Ezquerra. The strength of the storyline saw Dredd become the most popular character in the magazine. Ezquerra’s work became synonomous with the stone faced law man.

While it can’t be argued as faultless – his grasp of anatomy stops at long chins and gollum faces its his lasting legacy that secures him a position in the annuls of comics history. The Dredd and the Strontium Dog he created visually perfectly embodied the strength and hard bitten nature that was needed in the environment that had been developed for him to stride through. Ezquerra, like many other exceptional artists, has a sparing and economical style that carries as much information as his more precise or detailed peers. But its in the simplicity that he communicates better what many others have struggled to in page after page of meticulously rendered panels. When two tough guys walk out onto the Cursed Earth just how many lines do you need? – thankfully Ezquerra’s chosen for you.

A determined and clear minded individual who stuck to his guns as well as any lawman he ever drew – Ezquerra was removed from his post and could have been left to the annuls of comic book history. But he returned and stood out alongside his creation and perservered to receive the credit he deserved. He represents the optimism and determination needed to be a comic book artist, subject to the whims and turmoil of an ever shifting industry.

Practitioners 4: Brian Azzarello

Brian Azzarello has written for Batman (‘Broken City’, with Eduardo Risso and Batman/Deathblow: After the Fire) and Superman (‘For Tomorrow’, with Jim Lee). Prior to his rise as a writer he was best known as the line editor for Andrew Rev’s incarnation of Comico, a middle American publisher responsible for Robotech, Jonny Quest, Mage; The Hero Uniscovered and Grendel before going bankrupt in 1990.

But his greatest works are the investigation and subsequent revelling in the murky underbelly and imagined clandestine power houses of the american continent in the incredibly indelible and affecting 100 Bullets – which ran from August 1999 to April 2009. It was a masterwork.

It was initially presented as a set of episodic, self-contained storylines, an occasional appearance by the seemingly omnipresent Agent Graves the only connecting detail but by its completion it made clear a nationwide network of criminal empires resting behind the accepted powers-that-be that touched (and consumed) the lives of everyone inside it.

The Series won the 2002 Harvey Awards for Best Writer and Best continuing series (as well as Best Artist for his long term creative partner Eduardo Risso) and 2001 Eisner Award for Best serialised story, and in 2002 and 2004 Eisner Award for Best Continuing Series.

Although diffuse, the main reasons for this success were most likely Azzarello’s uncanny capacity for realistic use of regional and local/dialects as well as often oblique use of slang and metaphorical language in his character’s dialogue. His capacity for subtle and accurate characterisation and his capacity for dynamic and often potentially debilitating plot twists while never losing control of the inherent details that made it so gripping.


He had worked with Eduardo Risso on Jonny Double and went on to work with him on Batman: Broken City applying the same noir and pulp principles reminiscent of the best Miller, Janson and Varley. The intuitive sense of layout and pacing between them formed one of the most effective partnerships in comics history, underpinned by Azzarello’s understanding of provocative and engrossing storytelling.

His dabble into self publishing was (and still is) a rip roaring success with Loveless; a noir Spaghetti Western following the trials of an outlaw couple in the desolate and uncertain years following the American Civil War.

His most recent work of note is Joker for DC comics in which Azzarello brings the long standing image of the DC’s comic book Joker closer to that of Christopher Nolan and the late Heath Ledger’s version from The Dark Knight (2008). He represents far less an ethereal and spiritual threat to Gotham than he does a more potent and vicious one with real verve and clarity in his criminal intent. Something that in the hands of other writers might lessen a long beholden character, but in the hands of Azzarello (aided ably by Lee Bermejo) it finds greater potency in its compactness. An affecting writer, well worth a look if you get the chance.

Practitioners 1: Simon Bisley

Black Heart 2000AD ABC Warriors: The Black Hole

Blackheart claims a guardsman 2000AD ABC Warriors: The Black Hole

Simon Bisley, born March 4, 1962 might have well have been born toking a mighty cigar made out of dragon skin and playing an electric guitar made of human bone and bits of broken tank. Simon Bisley is the ultimate British artist thanks to his work on 2000AD (ABC Warriors, Judge Dredd) Lobo and Heavy Metal.

Simon Bisley is a fine artist gone nuts. Much imitated, he inspired a generation of artists to draw the extreme in intricate detail. His work relies entirely on an intimate knowledge of human anatomy. He uses this to stretch, distort and excensuate in equal measure. He is a practitioner in the purest form. One that learned his trade intimately so he could turn it on its head and rape it silly.

Its hard to come up with enough superlatives about Simon Bisley’s work. His artwork looks like a methadone freakout in a schizophrenics wet dream. Muscles and sinew stretch across blood drenched and eyeball bursting panels lined with delicate and sumptuous colours or intricate crosshatched fine inkwork. Whether capturing an embattled mecha or a languishing nymph in minute (or no) clothing, Simon Bisley ruled the 90s in British comic books. No artist came closer in that period at capturing the grit, the savagery and the downright wild untapped sexiness and humour that the British comic book reader wanted.

He is a rock god with a pencil. Said to now be drawing for European magazines and having lost the legendary mojo of his youth I would have to say that there was little or no way he was going to keep the work he was doing without setting his right hand on fire and trying to paint with the stub of his finger while wanking crude oil into a cup. This is how I think when I’m faced with Simon Bisley’s work.

Slaine: The Horned God (1988) by Pat Mills and Simon Bisley

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