1988

Red Dwarf Movie Trailer

Red Dwarf’s been going since 1988. Dave Lister, Arnold Rimmer and Cat found themselves locked on a mining ship 3 million years in the future with a deranged computer navigating. In that time a fair few things have changed but the the basic premise of fish out water or slob out of oxygen has held it together for all of those 24 years.

If it’s time to give up on the Dwarfers nobody’s told them – the tenth series is arriving on Dave very soon – and frankly the inexorable nature of the series kind of fits the idea. Dave is old now, and whether he’s staying an unwashed space bum remains to be seen – you’d think he’d’ve pulled it together a little in the last quarter decade.

But the constant, hopefully, will be the manic non-aliens (Gelphs, Simulants, Psirens, Polymorphs et al), the Bazookoid blasting, explosions and rampant ineptitude so often found by a group of idiots left womanless for three full millenia. With no real focus to cause them to up their game, Rimmer, Lister, Kryten and Cat will continue to wander aimlessly along the space lanes in search of curry and Pete Trance’s sister.

This trailer pretty much nails the outer limits of anarchy and testosterone fuelled hyper violence that Red Dwarf has represented for a good chunk of a century… loadsa fun…

Practitioners 2: Katsuhiro Otomo

As a catch up for all new visitors to Beyond the Bunker, we’ll be representing the original Practitioners series 1-55 (Simon BisleyChris Bachalo and featuring the most influential comic creatives in history). Thoroughly incomplete but featuring legends like Stan Lee, Jack Kirby, Frank Miller and Alan Moore already more will be hitting the site next year. For now though, sit back every Tuesday for a run-down of the men and women who created the comic industry we know today. (Or check the full list in the menus above). This week: Akira creator Katsuhiro Otomo.

At the top of each book sold of Akira there rests a very impressive name in bold lettering. Katsuhiro Otomo. The 2000 page epic would not exist without his genius. Personifying his countries often distant ideals of constant devotion to practice, work and perfection towards a focussed life goal, Otomo marched onwards to completing his masterwork even as he was unaware that he was developing it.

Born in Miyagi prefecture, Japan in 1954, Otomo left school in 1971 to become a Manga artist and succeeded quickly – unsurprising given his unswerving diligence in perfectly measured linework coupled with highly detailed yet crystal clear characterisations. He worked for ‘Action’ magazine until 1979 diligently putting out work on behalf of others.

With the release of solo projects (most notably Fireball (1979) and Domu: A Child’s Dream (1980)) he revealed himself to be a true auteur, a position that can only be occupied when you have mastered all aspects of a medium and his body of work illustrates this perfectly. Katsuhiro is the epitomy of the short gap between an artist’s hand and mind when fully utilised. Fireball was uncompleted but is considered a milestone as it carries themes that were carried forward into his later work. Domu: A Child’s Dream saw a battle between a senile psychic bent on secretly murdering residents of his apartment building for pleasure with his powers and a young girl, Etsoku who stands defiantly against him with her own battery of powers.

Its difficult to imagine Katushiro Otomo as anything other than a genius. Writer, artist, draftsman, director, and unself-conciously and perhaps unexpectedly global cultural avatar. His work, one most specifically, speaks for him more than many other creative practitioner in the field as there is little that can be gleaned as to his character from it because his understanding of so many elements is so diffuse and wide reaching.

Domu: A Child’s Dream (1980)

His writing blends perfectly the spiritual, the cultural, the subtle and the brutal.

Any flaw visible in any work he has done before or since is overshadowed by Akira. Around bikers Kaneda and Tetsuo the world spins, never leaving the confines of the Neo Tokyo city limits in 2000 pages, as bikes blaze through neon streets, psychic children fight over broken buildings, people burst up walls and a general with a mohawk struggles to get an orbiting defence platform with a massive laser to explode a giant bug baby.

Tower blocks rise through panels with thousands of windows each as perfectly proportional as the last, even when they are upside down and falling into the sky. Broad themes of creationism rest perfectly next to action sequences involving tanks driven by amateurs through cluttered streets in Tokyo’s districts. Never has an artist been so adept at slapstick octane and subtle broad ideas, occasionally in the same panel.

Using his love of film as a benchmark for his artwork and his stripped down storytelling style, Anime was always a natural advance for Katsuhiro and he was working as a character designer for Anime Harmageddon one year before the beginning of his epic; Akira began. Helming Akira as an Anime in 1988, begun while the book was still incomplete, and creating one of the most (if not the most) far reaching Anime ever created and forever altering the standard to which western comic books are now held to.

A master who took a boyhood dream and worked diligently to see it happen, standing head and shoulders above an already advanced and crowded medium in the country that had long since mastered the form.

Practitioners 48: Frank Miller (Part 2)

With the monumental success of the Dark Knight Returns at DC, Miller himself had returned to Marvel as the writer of Daredevil. Following his self contained story ‘Badlands’ pencilled by John Buscema in #219 and writing #226 with departing writer Dennis O’ Neill, Miller teamed up with David Mazzucchelli, crafting a seven-issue story arc that redefined the character of Daredevil. Miller often takes his marks from his previous projects and this was no different. Having offered DC’s Batman a dark and brooding future in the Dark Knight Returns it came now for Miller to obliterate Daredevil’s present. Daredevil: Born Again (#227-233) chronicled the hero’s catholic background and the destruction and rebirth of his secret identity, Manhattan Attorney Matt Murdock, at the hands of malevolent Wilson Fisk, also known as the Kingpin. Taking Murdock to the edge by losing his job, his identity, his ability to continue as Daredevil – Miller had Murdock do something unexpected. Cope. Rather than destroy Murdock completely and have him fight back from the bottom, Miller proved him a different type of hero. Not unbreakable and ultimately vulnerable but unflappable. This wasn’t the last time that indominitable trait has surfaced in Miller’s central figures. All others afterwards have stood defiantly in the centre of battlefields against unstoppable numbers or survive being hit by cars amidst rain mottled gunfire on a darkened street. Though Murdock was the last of these figures that could exist in the real world, a lawyer and a reasonable human being. Whether it be Leonidas of Sparta with his unbounded rage, Marv with his alcoholism and violent compunctions or Robocop with his unrelenting pursuit of the law the other characters are subjects of their worlds, also created by Miller. Outside of them they would be redundant. As such, Miller’s work on Daredevil is probably his most subtle.

Miller and artist Bill Sienkiewicz produced the graphic novel Daredevil: Love and War in 1986. Featuring the character of the Kingpin, it indirectly bridges Miller’s first run on Daredevil and Born Again by explaining the change in the Kingpin’s attitude toward Daredevil. Miller and Sienkiewicz also produced the eight-issue miniseries Elektra: Assassin for Epic Comics. Set outside regular Marvel continuity, it featured a wild tale of cyborgs and ninjas, while expanding further on Elektra’s background. Both of these projects were well-received critically. Elektra: Assassin was praised for its bold storytelling, but neither it nor Daredevil: Love and War had the influence or reached as many readers as Dark Knight Returns or Born Again.

Miller’s final major story in this period was in Batman issues 404-407 in 1987, another collaboration with Mazzucchelli. Titled Batman: Year One, this was Miller’s version of the origin of Batman in which he retconned many details and adapted the story to fit his Dark Knight continuity. Proving to be hugely popular, this was as influential as Miller’s previous work and a trade paperback released in 1988 remains in print and is one of DC’s best selling books and adapted as an original animated film video in 2011.

Miller had also drawn the covers for the first twelve issues of First Comics English language reprints of Kazuo Koike and Goseki Kojima’s Lone Wolf and Cub. This helped bring Japanese manga to a wider Western audience.

During this time, Miller (along with Marv Wolfman, Alan Moore and Howard Chaykin) had been in dispute with DC Comics over a proposed ratings system for comics. Disagreeing with what he saw as censorship, Miller refused to do any further work for DC, and he would take his future projects to the independent publisher Dark Horse Comics. From then on Miller would be a major supporter of creator rights and be a major voice against censorship in comics.

Miller, like many of his colleagues had had enough and declared that he would only work through Dark Horse, preferable because it was an independent publisher. Miller completed one final piece for Marvel’s mature imprint, Epic comics. Elektra lives again was a fully painted one-shot graphic novel, written and drawn by Miller and finished by his long term partner Lynn Varley (who had coloured the Dark Knight). Miller has had a complicated relationship with Elektra, having killed her off once but brought her back several times since – of which this is the first in a story of Elektra’s resurrection and Daredevil’s attempts to find her. Released in March 1990 it marked the beginning of a decade of great change for Miller. This was the first time that Miller had inked for himself, dispensing of the brilliant Klaus Janson.

Meanwhile Miller was working on an amazing piece of pulp comic book artwork, Hard Boiled. In it, Carl Seltz, an insurance investigator, discovers he is also a homicidal cyborg tax collector who happens to be the last hope of an enslaved robot race. Drawn by the inimitable Geoff Darrow, Miller’s script encouraged incredibly meticulously detailed design work and a happy nightmare for any eyeballs brave enough to brush over it. Effectively, Where’s Wally if you are looking for a robot nipple or a discarded bullet casing instead of a fool in a bobble hat, it is a visual feast. Published by Dark Horse Comics Frank Miller and Geoff Darrow won the 1991 Eisner Award for Best Writer/ Artist for Hard Boiled. A largely forgotten piece now outside of collectors, Hard Boiled was a diamond made of corrugated Iron and blasted with a blowtorch.

At the same time again, Miller teamed up as writer with another even more legendary artist, Dave Gibbons and produced Give Me Liberty. The story is set in a dystopian near-future where the United States have split into several extremist factions, and tells the story of Martha Washington, a young American girl from a public housing project called “The Green” ( Chicago’s Cabrini–Green). The series starts with Martha’s birth and sees her slowly grow up from someone struggling to break free of the public housing project, to being a war hero and major figure in deciding the fate of the United States. After three series, according to Dave Gibbons himself at last years Kapow! – Martha Washington is dead. But those three series allowed Miller to flex his satirical muscle, using it forcefully on the political structure of the United States and its major corporations.

Falling out of love with the movie making process during ‘interference’ on his script writing duties on Robocop 2 and 3, Millr wrote Robocop vs. Terminator with art from Superman artist Walt Simonson. In 2003, Miller’s screenplay for Robocop 2 was adapted by Steven Grant for Avatar Press’s Pulsaar Print. Illustrated by Juan Jose Ryp, the series is called Frank Miller’s Robocop and contains elements of plots from both Robocop 2 and 3.

In 1991, Miller started work on his first story set in Sin City. His time in LA had brought about the same effect as his time in Hell’s Kitchen New York, only this time with an imaginary city populated by every dreg and lowlife you can think of. Every corner now a dank shadow for a mugger or rapist to wait, every street a setting for a murder, a shooting or a car chase. This was noir darker and with only two colours consistent throughout. Sharp black against a savage white. Using innovative silhouette techniques by colouring in the shadow to form figures, buildings and compositions.

The first Sin City ‘yarn’ was released in 1995 under the name The Hard Goodbye. Sin City proved to be Miller’s main project for the rest of the decade, as, responding to demand, Miller continued to put out more Sin City yarns. With it, Miller helped to revitalise the crime comics genre – giving way to other sprawling crime epics like Azzarello and Risso’s excellent 100 Bullets.

Teaming up with John Romita Jr, an artist comparable in style to Miller himself, Miller returned to the Daredevil canon. This time rewriting again the creation story of Daredevil and provided additional detail to his beginnings. Miller also returned to superheroes by writing issue #11 of Todd McFarlane’s Spawn. In 1995, Miller and Darrow on Big Guy and Rusty the Toy Robot, published as a two-part miniseries by Dark Horse comics. in 1999 it became a cartoon series on Fox Kids. During this period, Miller became a founding member of the imprint Legend, under which many of his Sin City works were released, via Dark Horse, Miller did any number of covers for many titles in the Comics Greatest World / Dark Horse Heroes line – immeasurably valuable as one of the most recognisable and popular artists in the world.

Written and illustrated by Frank Miller with painted colors by Varley, 300 was a 1998 comic-book miniseries, released as a hardcover collection in 1999, retelling the Battle of Thermopylae and the events leading up to it from the perspective of Leonidas of Sparta. It played on the most basic Miller themes to great of success – those of honour, self determination and bravery in the face of great adversity. 300 was particularly inspired by the 1962 film The 300 Spartans, a movie that Miller watched as a young boy. In 2007, 300 was adapted by director Zack Snyder into a successful film, with Miller and Varley’s visuals the basis of the look of the entire film. Entire panels were effectively populated and animated digitally in a way that saw it leave an indelible mark on cinema goers minds. Even now, 5 years later, 300 is the film that prolific actor Gerard Butler is asked about most – most notably because of the notorious ‘eight pack’ on his stomach developed in order to match Miller’s incredible artwork.

Finally putting aside his dispute with DC, Miller picked up the pen once more for the giant and wrote the sequel to The Dark Knight, Batman: Dark Knight Strikes Again. Released as a three issue miniseries it was universally panned by critics and fans for beinga shadow of it’s predecessor and introducing too many obscure characters. In 2005, he took on writing duties for another alternative universe Batman story for All Star Batman and Robin the Boy Wonder, with Jim Lee on pencils. This also proved to not turn out as intended – somehow the characters unsympathetic and uneven – the Dark Knight himself unpredictable and aggressive. Jim Lee’s visuals also struggled to put across the hard edged nature of Miller’s script which hindered the expression inherent in it. A rare team up, it was perhaps ill advised – although both are clearly at the same level in their careers, neither had worked with someone like the other.

Miller has said he opposes naturalism in comic art. In an interview on the documentary Legends of the Dark Knight: The History of Batman, he said, “People are attempting to bring a superficial reality to superheroes which is rather stupid. They work best as the flamboyant fantasies they are. I mean, these are characters that are broad and big. I don’t need to see sweat patches under Superman’s arms. I want to see him fly.”

Miller’s previous attitude towards movie adaptations was to change after he and Robert Rodriguez made a short film based on a story from Miller’s Sin City entitled “The Customer is Always Right”. Miller was pleased with the result, leading to him and Rodriguez directing a full length film, Sin City using Miller’s original comics panels as storyboards. The film was released in the U.S. on April 1, 2005. The film’s success brought renewed attention to Miller’s Sin City projects. Similarly, a film adaptation of 300, directed solely by Zack Snyder, brought new attention and controversy to Miller’s original comic book work. A sequel to the film, based around Miller’s first Sin City series, A Dame to Kill For, has been reported to be in development.

Miller is no saint. In the renewed scrutiny over his existing projects, popular culture has balked at his depiction of female characters in particular. In Sin City almost every female character is a prostitute, victim, psychologically damaged or a killer. His depiction of women in his books is reminiscent of Noir conventions – and the men represent those conventions just as clearly. However, in the case of the female characters those conventions have perhaps become outdated and have less place in popular culture as a result.

With the poor critical response to his two most recent books and the furore throughout the comic industry over his statements about the Occupy Movement in the US, Frank Miller is perhaps a practitioner for his time. However, equally his work is, almost completely, a perfectly timeless collection, that may fall out of favour at times and find great recognition at others. Regardless, at the time – almost every comic book fan knows the adventures of Leonitus of Sparta, Robocop and Marv and in comic book stores all over the world copies of Martha Washington and Hard Boiled sit, hidden and waiting to be discovered by someone in that way that all great literature should be. But no one moves through the comics world can say they aren’t aware of The Dark Knight Returns, a book that will outlast Miller himself in terms of bringing generations of future readers, if not joy, a steady dose of gritty, hard won realism. And really, you suspect, that’s just the way Miller wants it.

Practitioners 47: Alan Moore (Part 3)

In an unusual third part for The Practitioners, Alan Moore furthers the boundaries of leftist and liberal ideologies through comics and marriage and promptly slides back into the thorny embrace of the mainstream…

Alan Tiberius Benedict Leoness Moore III has almost none of those names. However, in 1988 he had a hate on for all things commercial and vowed to work separately from the mainstream with the able help of his wife Phyllis and their mutual lover Deborah Delano. As you might expect the independent comics publishing run by them was known as Mad Love. Tired of the requirements and apparently double handed treatment of creatives in his chosen field Moore moved away from his mainstay subjects of Science Fiction and Superheroes, revealing clearly a wish for more literary comic work, concentrating now on social, political and current subjects for his work.

'Growing Out of It' by Mark Vicars, Jamie Delano, Shane Oakley and Tom Frame for ARGH!! (Artists Against Rampant Government Homophobia) (1988)

Beginning with their first publication ARGH (Artists Against Rampant Government Homophobia)- an anthology of work by a number of writers (including Moore) that directly opposed the Thatcher Government’s Clause 28, a law designed to prevent councils and schools ‘promoting homosexuality’ with sales going towards the Organisation of Lesbian and Gay Action, it’s fair to say they went for the political jugular of late ’80s Britain, something Moore, a dignified and practicing leftist all his life found great satisfaction in. Moore was pleased with his involvement, stating at the time “we hadn’t prevented this bill from becoming law, but we had joined in the general uproar against it, which prevented it from ever becoming as viciously effective as its designers might have hoped.”

His title, Shadowplay: The Secret Team, illustrated by Bill Sienkiewicz for Ecipse Comics and commissioned by the Christic Institute, a public service law firm founded in 1980 and based in Washington DC, with offices on other major US cities, included in the anthology ‘Brought to Light’,a description of the CIA’s covert drug smuggling and arms dealing furthered his ideological goals to great success.

Adding to this Moore’s Big Numbers, an unfinished title involving a hardly disguised Northampton known as ‘Hampton’ and dealing with the effects by big businesses on ordinary people – a story certainly prescient of the situation we have found ourselves in now – and a Small Killing, hailed as Moore’s ‘most underrated work’ about a once idealistic adveritsing executive haunted by his boyhood self for Victor Gollancz Ltd publishing, it looked as though Moore was finally getting what he wanted. A career without compromise. An opportunity to change people’s minds without speaking through a (however kindly) censored soundbox.

Following this with Warren Elis’ ‘all-time favourite graphic novel, the now notorious From Hell, in which Moore, inspired by Douglas Adam’s Dirk Gently’s holistic detective reasoned that in order to solve a crime holistically, one would need to solve the entire society it occurred in. Using a fictionalised account of the Jack the Ripper stories almost every lasting figure of the period is in some way directly or indirectly involved in the story, including ‘Elephant Man ‘John Merrick, Oscar Wilde, textile designer William Morris, artist Walter Sickert and occultist, astrologer and ceremonial magician, Aliester Crowley among others. Taking nearly ten years to complete, using sooty, scratched pen and ink style by Eddie Campbell, it was a great work, very much toiled over. Hilariously, this caused it to outlive Taboo, the small independent comic anthology created by former collborator, Stephen R. Bissette that it had originally been intended for.

With his other work, Moore wanted again to attempt something innovative in comics, and believed that creating comics pornography was a way of achieving this. This is perhaps something that only Moore could tackle and remain viable, given what he did after completing this project. He remarked that “I had a lot of different ideas as to how it might be possible to do an up-front sexual comic strip and to do it in a way that would remove a lot of what I saw were the problems with pornography in general. That it’s mostly ugly, it’s mostly boring, it’s not inventive – it has no standards.” His answer to this conundrum was Lost Girls, another title that outlasted Taboo itself, in spite of also being intended for it, a story in which three women – of different ages and classes – Alice, of Alice in Wonderland, Dorothy from the Wizard of Oz and Wendy, of Peter Pan meet in a European hotel and regale each other with stories of their sexual adventures. Illustrated by Melinda Gebbie, whom Moore, in spite of being visually part-wookee, entered into a relationship with, Lost Girls was published erratically until the work was finished and collected in 2006.

In this time, Moore wrote a prose novel, Voice of the Fire, which was published in 1996 – following linked events through the Bronze Age to Present day in Moore’s hometown of Northampton through linked stories that formed ingeniously into one coherent story. It remains available online in Hardback and Paperback versions.

It was around this time that Moore became a ceremonial magician. Ceremonial magic, also referred to as High Magic and as learned magic and developed via Hermetism which, in late antiquity, grew in parallel to ancient religions including early christianity and was “characterized by a resistance to the dominance of either pure rationality or doctrinal faith.” Moore practices his magic through long, elaborate and complex rituals of magic and is far too complicated and steeped in ancient lore and anti-religion to go into fully here.

Big Numbers by Alan Moore and Bill Bill Sienkiewicz

At the same time, Moore made a choice that took him away from the core values he had grown to be known for throughout his career and took him back to the heart of mainstream comics, joining Jim Lee at Image Comics – something that shocked a great many of his fans. Image well known at the time for it’s ‘flashy artistic style, graphic violence and scantily-clad large-breasted women,’ it seemed an odd choice for a writer like Moore. But it was the content of Image that had enticed Moore, now looking at an industry that had changed dramatically in his time away. His first work was an issue of Todd McFarlane’s Spawn, which was then followed by the creation of his own Mini-series, 1963, “a pastiche of Jack Kirby stories drawn for Marvel in the sixties, with their rather overblown style, colourful characters and cosmic style.” According to Moore, “after I’d done the 1963 stuff I’d become aware of how much the comic audience had changed while I’d been away. That all of a sudden it seemed that the bulk of the audience really wanted things that had almost no story, just lots of big, full-page pin-up sort of pieces of artwork. And I was genuinely interested to see if I could write a decent story for that market.”

Writing what he saw as “better than average stories for 13 to 15-years olds” including three mini-series based on Spawn: Violator, Violator / Badrock and Spawn: Blood Feud, it appeared that Moore had grasped the nettle on this one. Perhaps even more unlikely, Moore was given Jim Lee’s WildC.A.T.S. at issue #21, which he ran with for 14 issues.The series followed two groups of superheroes, one of whom are on a spaceship heading back to their home planet, and the others who are instead remaining on Earth. Moore’s biographer Lance Parkin remarked critically of the series, feeling that it was one of Moore’s worst, and that “you feel Moore should be better than this. It’s not special.” Moore himself, who remarked that he took on the series – his only regular monthly comic series since Swamp Thing – largely because he liked Jim Lee, admitted that he was not entirely happy with the work, believing that he had catered too much to his conceptions of what the fans wanted rather than being innovative.

It was arguably a laudable gesture and to Moore’s credit, conceding a great deal of control to the hands of the artist after years of delicate and intricate control of content, though it was – as conceded by the man himself – a mistake. History would confirm that this period had little lasting creative effect on the industry but at the time writers such as Moore were sidelined and choices were made based on the industry at the time – though with hindsight it is clear that this became a missed opportunity. Moore could have potentially reignited great writing in popular works, dragging the rest of the industry with him as he had done so many times – but that would have had to be intentional and Moore has never tried to influence the industry beyond the borders of his own work.

However Moore took over Rob Liefeld’s Supreme and acknowledging the considerable similarities with DC’s Superman, took the title towards the Silver Age Superman comics of the 1960s, introducing a female superhero, Superema, a super-dog Radar, and a Kryptonite-like material known as Supremium. This ‘mythic’ reimagining of Supreme departed from the character he was templated upon, giving the title fresh air between it’s content and that of the title it had so visibly been based on and under Moore, Supreme was to prove to be a commercial and critical success. Moore announced that he was finally back in mainstream comics after several years of self-imposed exile – something that no doubt saw the older reading fraternity cheer. Moore hadn’t realised something yet. That fans were still following him and waiting for the old Moore to return, fully formed and reinvigorate an ailing art form in a thriving industry. Something Moore tried soon enough with Rob Liefeld’s branched-off Awesome Universe.

With Liefeld’s departure from Image, he hired Moore to create a new universe for the characters he had brought with him from Image. This was Moore’s chance to bring to bear his considerable powers of imagination and he took to the job enthusiastically. Moore’s “solution was breathtaking and cocky – he created a long and distinguished history for these new characters, retro-fitting a fake silver and gold age for them.” Moore began writing comics for many of these characters, such as Glory and Youngblood, as well as a three-part mini-series known as Judgement Day to provide a basis for the Awesome Universe. However Moore was dissatisfied with Liefeld, saying “I just got fed up with the unreliability of information that I get from him, that I didn’t trust him. I didn’t think that he was respecting the work and I found it hard to respect him. And also by then I was probably feeling that with the exception of Jim Lee, Jim Valentino – people like that – that a couple of the Image partners were seeming, to my eyes, to be less than gentlemen. They were seeming to be not necessarily the people I wanted to deal with.”

And so with that, dear reader, the Ceremonial Magician named Moore chose instead to take to his own universe, forming it in the kernel of his own magnificent mind. To help him form the crucible in which this magnificent new universe would sit he employed his old friend Jim Lee and set about finally realising the great aspiration of generations of writers and artists. This time; the Magician Moore decided, he would finally create America’s Best Comics…

Part 3 Coming Soon