Just a few more sketch works of Moon’s first nemesis. Agent Seven wants nothing more than money to fulfill his job. That, and to cave in Moon’s stone head with a giant club hammer. The combination of the two proves irresistable when the contract on Moon is up for dibs. As for what happened to Agents 1, 2, 3, 4, 5 and 6. Who knows. Seven remains the lowest number among the Bingo Mole ranks. Are they really called Bingo Moles? No. No, they’re not. We’ll call them soldiers. How’s that?
This week a look at the background work going on on Moon 2. There is a considerable amount of back and forth between the art department (read: Myself and Ivanna Matilla) about how to approach each scene with possible outcomes having to be balanced between what the story asks for, what we’re trying to achieve and bottom line; what looks cool. Continuing the palette from Moon 1 of course but the situation has worsened considerably for our adventurers. How do you colour that.
Iv is an incredibly reactive and quick colourist and rather than stooping to conquer, she stoops to colour and we’re eternally grateful for her input on this project. She certainly keeps me on my toes to the point where to question anything she does feels highly presumptive and frankly stepping above my station. Not because of her of course. She’s an upbeat delight. However, her sheer talent is enough to keep us on our toes.
The marking hasn’t gone on this one though. Any doubt is swiftly queried with the sure hand of a teacher (as you’d expect from Iv as an English teacher just outside Buenos Aires). On my Iphone, I keep the digital clocks for Buenos Aires and Cape Town (to keep track of things when I’m working with Fallen Heroes / Tales of the Fallen colourist Gat Melvyn) and although Buenos Aires is two hours behind, Ivanna Matilla is years ahead of the rest of us.
A genuine pleasure to work with.
I remain excited at the prospect of being able to offer up the inks for Page 1, Issue 2 of Moon. This was a tester for me as we got back in the game to bring you the lunar shennanigans before. In my time off I was very clear in my mind as to what the drop points of the original were, not that anyone seemed to notice. The linework lacked the sharpness I was looking for and the clarity of composition I was hoping for. So I went in on 2 (and FH 2 – and even more so on Cy’s Reverend) with the intention to develop what had already been done without losing the tone of the original.
It can be difficult to develop within a series as the artwork shouldn’t change too dramatically from Page 1 to Page 150 frankly but when you’re in your early days – like I am – there’s a curve and it’d shortchange readers if you don’t follow that line. I’ve tried to hard to maintain the tone of Issue 1 but I hope Issue 2 proves sharper and cleaner, funnier and more engaging still than the original. If Issue 1 was the intro, this is now the proving ground. Here’s hoping we’re up to it.
All that’s left to do is send it over to Iv. She’ll do what she always does and blow it clean out of the water with deft application of creation-like colour work. We love Iv and I personally have to thank her for being so patient while waiting for pages. She’s a colour obsessed angel. The end results of her efforts’ll be posted here as soon as they’re back.
Steve P (Penners)